Friday, June 24, 2011

No More Confusion with Pointers: A short technical paper for understanding Pointers


Pointers, the concept which a c beginner find difficult to understand. Even if you once read it carefully, you cannot be hell sure that you will be able to work with pointers conveniently. Here is a quick technical article which may help you understand pointers deeply.

Misconception: Pointer is an address to a VARIABLE.

A pointer points to an address, but the address need not be the address of a variable. It may be address of any location in the computer memory. For example,

int i=10, *pi;
pi=&i;
 
Here ‘pi’ is a pointer variable pointing to the location of ‘i’. Be careful, it does not point to ‘i’, it points to its location only. Now if we change either ‘i’ or ‘*pi’, the corresponding value at the location will change. Here 
arises the misconception that ‘pi’ is associated with ‘i’, which is not. Consider the following example:
int *pi;
pi=(int *)malloc(sizeof((int));
/* malloc is a function to dynamically allocate memory to a pointer. It returns ‘void *’, which is typecasted as ‘int *’ */
*pi=1024;
printf(“The value at pi is”,*pi);
free(pi);

Here ‘pi’ is a pointer which points to an integer value. But it does not points to some variable, but a memory location is allocated to it using ‘malloc’.
Hence we conclude that a pointer is a variable which points to a memory location and not particularly the location of a variable.

Wednesday, June 22, 2011

C program to evaluate a polynomial using HORNER’s Rule

Recently I was going through Data Structures in C, and I came to the problem of evaluating a polynomial using Horner’s rule. Horner’s rule is a strategy for evaluating a polynomial A(x) at a point using a minimum number of multiplication.

The following C program is a correct one, but the thing I want to emphasize is trouble with the use of global variables. Lets go through the C code first:
#include<stdio.h>
#include<conio.h>
int horner(int,int);
int count=0;
void main()
{
     /*Horner's rule for evaluating a polynomial */
     /* let us take a0=0,a1=1,a2=2.. and so on */
    
     int n,x,h=0; //n is order, x is value of X in polynomial.
     scanf("%d %d",&n,&x);
     h=horner(n,x);
     printf("%d",h);
     getch();
}

int horner(int n, int x)
{
    int i;
    if(count!=n)
    {
                i=count;
                count++;
                printf("%d+%d*(",i,x);
                return (i + x*horner(n,x));
    }
    else
    {
        printf("%d))=",count);
    return count;
   
}
    
}
Initially I faced a big problem with the above program when I was not using the local variable ‘i’ in the ‘horner’ function. You can check the output with and without the use of ‘i’. The problem was that all the return statements were being evaluated after the last ‘horner’ got evaluated for the recursive function, and in the meanwhile, the global variable ‘count’ got changed every time ‘horner’ was evaluated. Since the return statement depends upon ‘count’, the output came out to be deviated from the expected value depending upon the size of input. Hence the variable ‘i’ came into existence.

Tuesday, June 21, 2011

New Voice Search on Google: Tech Updates

Google Inside Search 2011 Google is now rolling out some of the new search technologies it previewed last week, including search by image and voice search on the desktop.
The features are currently only available via Google's Chrome browser, but they allow you to search on the desktop by voice as well as drag-and-drop photos into image search for details on what's displayed.
For voice search, Chrome users visiting Google.com will see a little microphone icon on the right side of the search box. Click the mic and a small box with the instructions to "speak now" will appear. You'll need a microphone attached to your computer for it to work.
Voice-activated searches are already available on mobile devices like the iPhone and Android-based devices. At its search event last week, Mike Cohen, manager of speech technology at Google, said the company has seen the number of mobile voice searches grow sixfold over the past year.
Search by Image, meanwhile, lets you drag a file from your desktop onto the Chrome browser and have Google analyze it for possible people, places, or things in its database. Add a photo from a family vacation, for example and, ideally, Search by Image will tell you where the photo was taken and more about the region. If you don't want to drag and drop, you can also click the camera icon in the search box and upload an image.
I dropped in a photo of the Brooklyn Bridge, and Google correctly identified the location, offering up other photos as well as links to sites about the bridge. It was not able to identify an image from this morning's Murakami Google doodle, but turned up results for "funny dog pictures" when I dropped in a pic of a chihuahua in a wig.
For those worried about security, especially in light of Facebook's facial-recognition technology snafu, I dropped in a photo of my PCMag headshot. It did not identify me, instead turning up photos of other dark-haired individuals standing against a red background.
For more, see the slideshow above.
Over the weekend, meanwhile, a possible redesign for Google's search result pages was spotted by PCMag's David Pierce. It ditched Similar page links, added a splash of color, and added that voice microphone button.

How to Back Up Your Blogger Blog

Do you know how to back up your Blogger blog? There can be nothing worse than to login to Blogger one day and find you blogger blog gone, corrupted or deleted forever due to any unforseen error. Back up is very important. Here are a few simple ways to keep your Blogger blog safe and backed up….

Back up Blogger Posts

  • Backup Your Posts – Bloggers Blogsend allows each of my blog posts to be automatically sent to my email address. So I have a back up of all my posts as individual emails. You can further create folders in your email account (as in Yahoo Mail) or apply labels (in Gmail), and create filters such that such emails can be collected in one place.
  • Back up your entire blogger blog – Bloggers provides detailed instructions to create a single file with all your posts which you may publish and then copy to your own computer for use as desired. Remember to save a copy of your existing template in a file on your computer as you will need to have it at hand after this process is completed. This is good for a one time backup, but is cumbersome to do if you back up very frequently. Also you might mess up some setting and disbale your blog is not done right.
  • Try third party back up tools – like the HTTrack Web site copier for Windows users and Webgrabber for Mac users. Each of these applications will create a fully working, interlinked local copy of your blog for browsing offline and easily allow you to back up. Remember it will take considerable time and internet bandwidth if you have a huge blog.

Back up Blog Template

  • Back up the template whenever you change it. Just copy and paste the entire template code into any simple text editor like Notepad or Wordpad and save file with name like ‘myblog-date.txt’. After a while you will have a series of such files organized by date. If for some reason your blog goes away, just copy and paste the teplate back into Blogger and republish.
  • If you have lost your template partly or fully – learn how to restore your blog template code and then back it up.

Back Up Blog Comments

  • Blogger has an option to send you an email when someone leaves a comment on your blog. This is located in Setting > Comments option in Blogger. This enables you to collect all your comments as individual emails, much like the blogsend posts emails mentioned above. Then you can file them all together as labels or in a email folder.
  • If you moderate comments, you can get all your comments as emails pending your approval. This email address can again be entered in Setting > Comments. If you do not want to save rejected comments as emails and recieve only published comments – then you can keep the comment moderation email address blank, while filling up the Comment Notification Address.
  • If you use Haloscan Comments instead, then anyway your Blogger comments are off and Haloscan is keeping track of backing up your comments. I am using Blogger comments featured now with comment moderation, word verification captchas to combat comment spam.
Make blog back ups a habit and you will remember this post when it saves your blog on a bad day!

Sega Hack Affected 1.3 Million Users


Sega LogoSega on Monday confirmed that a recent hack of its system affected almost 1.3 million customers. Hackers who infiltrated the Sega Pass system last week gained access to 1,290,755 customer accounts, which included Sega Pass members' names, email addresses, dates of birth, and encrypted passwords.
"We express our sincerest apologies to our customers for the inconvenience and concern caused by this matter," the company said in a statement. "Sega Pass is the service used to provide information about our new products to registered members and does not hold any customer financial information."
Sega said it checked its other services and "can confirm there are no other verified incidents."
After the intrusion was detected, Sega took its Sega Pass service offline and "took emergency action to prevent further damage," the company said. "This action included immediately contacting all our registered SEGA Pass users. We are now fully investigating the cause of the incident." Sega promised that network security will be a "priority issue" going forward.
Hacker group LulzSec has been targeting a number of gaming companies, including Sony and Nintendo, but they denied involvement with the Sega intrusion and even offered up its assistance.
"@Sega - contact us. We want to help you destroy the hackers that attacked you. We love the Dreamcast, these people are going down," LulzSec tweeted on Friday.
LulzSec had similar sentiments earlier this month. "We love Nintendo and Sega, if anything we'd hack *for* them. If you're listening Nintendo/Sega, you, you uh... you want Sony hacked more?" the group said on June 6.
LulzSec said today that it is teaming with Anonymous to target government Web sites.

ICANN Approves Plan for New Domain Names

ICANN logo The Internet's governing body on Monday approved a plan to increase the number of generic top-level domains (gTLDs), which could significantly increase peoples' options when it comes to domain names.
At this point, there are 22 gTLDs, including .com, .org, and .net. The Internet Corporation for Assigned Names and Numbers (ICANN), however, have approved a plan that would allow people to apply for new gTLDs, like .pcmag, for example.
"Today's decision will usher in a new Internet age," Peter Dengate Thrush, chairman of ICANN's board of directors, said in a statement. "We have provided a platform for the next generation of creativity and inspiration."
That creativity won't come cheap, however. Applicants must pay a $185,000 evaluation fee, with $5,000 upfront. They might also be required to pay even more "in certain cases where specialized process steps are applicable," in addition to business startup costs, ICANN said.
ICANN will soon kick off a global campaign publicizing the new gTLD option, and will accept applications between January 12 and April 12. When the application period closes, ICANN will publish a list of all requested gTLDs, at which time people can file objections.
The actual evaluation process could take between eight and 18 months; ICANN has a lengthy applicant guidebook against which applications will be assessed. If you wanted to apply for two similar or related TLDs, you would have to file two applications—and pay two $185,000 fees. But ICANN warns that "the application process is currently designed to not allow two strings that are 'confusingly similar' to each other."
Once it's approved, meanwhile, "the applicant is required to conclude an agreement with ICANN and pass technical predelegation tests" before the gTLD will be live on the Web, ICANN said.
If you miss your window next year, ICANN expects to hold additional application rounds in the future.
"ICANN has opened the Internet's naming system to unleash the global human imagination. Today's decision respects the rights of groups to create new Top Level Domains in any language or script. We hope this allows the domain name system to better serve all of mankind," said Rod Beckstrom, president and CEO of ICANN.

Sunday, June 19, 2011

Six Free C\C++ ebooks by Microsoft


C \ C++ logo
This week Microsoft announced that it's working on making C++ better suited for massive parallelism. This follows Google's recent benchmarks that showed that C++ is still faster than most programming languages (at least if you know how to optimize it correctly). Also, Google has been working on incorporating C and C++ support into Chrome.
In other words, C++ is a strong and important language, and will continue to be even in a browser dominated landscape. Here are a few resources for leaning C++, and its predecessor C.
Introduction to C Programming
You don't need to know C to learn C++, but many C++ books assume knowledge of C. If you're completely new to programming and want to learn C++ from a free book, please see How to Think Like a Computer Scientist below.
However, if you are new to programming and want to start with C, you might want to start with Introduction to C Programming by Rob Miles. A PDF version can be found here.
Miles has also written free e-books on C#.

The C Book

The C Book
The C Book by Mike Banahan, Declan Brady and Mark Doran is an introduction to C for experienced programmers. The print edition, first published in 1991, is no longer in print.

How to Think Like a Computer Scientist C++ Version

How to Think Like a Computer Scientist C++ Version is the C++ 'port' of Allen B. Downey's classic introduction to programming. The Python version has been used by MIT for its introduction to programming. It assumes no prior programming experience.
There are also versions in Python and Java, and a Ruby version is in progress.

Thinking in C++

Thinking in C++ cover
Thinking in C++ by Bruce Eckel aims to 'move you, a little at a time, from understanding C to the point where the C++ mindset becomes your native tongue.' It's written with the expectation that the learner have existing knowledge of C syntax. It begins by introducing object oriented programming and moves into covering more advanced C++ over the course of two volumes.
A print version is also available.
Eckel also wrote Thinking in Java which we included in our round-up of free Java e-books.

C++ Annotations

cpp_annotations_0611.jpg
C++ Annotations is a free e-book by Frank B. Brokken of the University of Groningen. He uses it as the primary text of his course on C++, and it's written for programmers already familiar with C.

Visual C++ 6 Unleashed

Unleashing Visual C++
Visual C++ 6 Unleashed by Mickey Williams and David Bennett covers programming in C++ using Microsoft's IDE. A print version is available as well.

Want Even More?

There are many more free e-books on C and C++, including many on more advanced topics. You can find more here, here and here.
If you want to learn C# or Objective C, we have separate round-ups for you here and here.

The new search features on Google, Bing & Yahoo: Future of Internet Search

 
internet.jpgWASHINGTON: Despite all of the hype surrounding social media, search is still the backbone of the internet. Without it, you'd be hard pressed to find all of the information that's out there. The giants of search know this, of course, and they continue to work on ways to make your searches easier and faster - and to muscle out the competition in the process.

Here are just a few of the latest search technologies that are available - or soon to be available - that will help you power your way through the web.

Google's tricks
Google recently unveiled a basket of new technologies designed to hasten your way to the information you seek online. A new feature called 'instant page' guesses which internet site you're looking for by analyzing the words you type into the search box and 'pre-fetching,' or caching, the site.

When it works, the result is astonishing: click on the search result and, if Google has guessed correctly, the page will appear in an instant - no slow loading due to heavy graphics or complicated page layout.

This feature will be a boon not only to those still struggling with slow internet connections but also to those with the fastest connections available. That's because the loading of today's internet pages is often hampered by slow source servers or, more frequently, by pages that are weighed down with dozens of images and ads.

The good news about instant page is that you don't need to be logged in to your Google account to use it. It no doubt leverages a technology already in existence: Google's now familiar instant results feature that shows you sites for which you're likely searching as you type into the search box.

Voice search is another enhancement that Google is bringing to its search engine. Already available to smartphone users, voice search allows you to speak search terms rather than type them.

To use it, all you'll need is a microphone connected to your computer. Even one that's integrated into a webcam will work, which means that you don't necessarily have to be tethered to your PC to use it.

Rounding out Google's palette of new search offers is 'search by image,' which is not the same as simply logging on to Google and click the Images link. The new search by image feature will let you drag an image file from your desktop - or paste the web address of an image - into the search box.

Google will then do its best to tell you as much as it can about the picture, including, if possible, identities of people, location, background of place, origin of the picture, and more.

You'll see these features roll out over the coming weeks and months. You'll know that voice search is ready when a little microphone icon appears in the Google search box. Image search will have a link that allows you to search for a file on your hard drive and another that lets you paste in a web address of an image.

Yahoo! and Bing move forward
Google competitors Yahoo! and Microsoft's Bing aren't just standing by and watching the progress that Google is making in search. Each search engine is rolling out enhancements as well.

Yahoo!'s new Search Direct attempts to predict your search phrase as you're typing it. Much like Google's 'instant' feature, which offers suggestions as you type a search term, Search Direct rolls out a set of ten possible matches in the left side of a frame below the search box.

Beyond that, though, Search Direct uses the right side of a frame below the search box to expand upon the search phrase you're typing. For instance, if you type 'what is fibromyalgia,' Search Direct will provide links to information sources on fibromyalgia in the right side of the frame below the search box. The best way to test out Search Direct is at Yahoo's bare-bones search site (http://search.yahoo.com).

Bing's latest enhancements centre mostly on mobile, concentrating on beefing up its free Bing for iPhone app and its Bing for Mobile browser. The Bing for iPhone app now automatically fetches links to iPhone apps relevant to a user's search term, making it much easier to find apps than by delving into the sea of apps stored on Apple's iTunes.

And Bing for Mobile, the browser available for many smartphones, now makes it easy to share images with Facebook friends, browse the latest news stories quickly, and includes a search history feature that can speed your way to previously visited links.

Saturday, June 18, 2011

LulzSec on Hacks: 'We Find it Entertaining'


LulzSec Hacker group LulzSec on Friday offered a rather bizarre explanation for its activities, arguing that silently manipulating hacked data is worse than releasing it publicly, but admitting that it hacks organizations and accounts "because we find it entertaining."
In honor of its 1,000th tweet, LulzSec posted an admittedly pretentious manifesto of sorts, admitting that it has recently been "causing mayhem and chaos throughout the Internet."
But there are far more nefarious characters than LulzSec currently having their way with your data, the group argued.
"Do you think every hacker announces everything they've hacked? We certainly haven't, and we're damn sure others are playing the silent game," LulzSec wrote. "This is what you should be fearful of, not us releasing things publicly, but the fact that someone hasn't released something publicly."
LulzSec, for example, is "sitting on" the personal data of 200,000 Brink users, a first-person shooter from Splash Damage and Bethesda Softworks, a company that has already felt the wrath of LulzSec.
"It might make you feel safe knowing we told you, so that Brink users may change their passwords," LulzSec said. "What if we hadn't told you? No one would be aware of this theft, and we'd have a fresh 200,000 peons to abuse, completely unaware of a breach."
Is all this a warning for companies to secure their data? Perhaps. But in discussing whether or not it is evil to release the average Web users' personal data for all to see, LulzSec said simply that "this is the lulz lizard era, where we do things because we find it entertaining."
LulzSec this week, for example, released the emails and passwords of more than 62,000 people. These were not IT execs, CIOs, or the CEOs of companies with lackluster online security measures, but average Internet users. Writing Web site Writerspace.com later confirmed that 12,000 of those emails were from its database.
On its Twitter feed and Web site, LulzSec encouraged its supporters to hack into the listed accounts and wreak havoc on their digital lives—order embarrassing products from Amazon, post vulgar status updates or photos on Facebook, for example. The group argued that people reading its Twitter feed or messages "love the idea of wrecking someone else's online experience anonymously."
"We release personal data so that equally evil people can entertain us with what they do with it," LulzSec said.
The group went on to argue that "you'll forget about us in 3 months' time when there's a new scandal to gawk at, or a new shiny thing to click on via your 2D light-filled rectangle." Interestingly, they did not claim to be above the law and essentially admitted to illegal activity. "We'll continue creating things that are exciting and new until we're brought to justice, which we might well be."
Also today, LulzSec said it was not at war with Anonymous, another clandestine Web group, something confirmed by Anonymous. "To confirm, we aren't going after Anonymous. 4chan isn't Anonymous to begin with, and /b/ is certainly not the whole of 4chan. True story," LulzSec tweeted. "Saying we're attacking Anonymous because we taunted /b/ is like saying we're going to war with America because we stomped on a cheeseburger."
Anonymous differs slightly from LulzSec in that it usually goes after certain targets for political reasons. In recent weeks, for example, the group has targed the Web sites of governments that Anonymous believes are oppressing their people via Internet censorship. Anonymous usually also employs distributed denial of service (DDoS) attacks rather than massive data dumps. Police in Spain and Turkey, however, recently arrested members of Anonymous for DDoS attacks.

LibraOffice: An alternative to Microsoft Office 2010, yet free !!!

  • Pros
    Free, open-source office application suite, packed with features and power, and able to open and save files in almost any current format.
  • Cons Clumsy, outdated interface; work-in-progress quality means that some Microsoft Office files import with errors.
  • Bottom Line
    By far the best free office application suite, but not yet good enough to replace Microsoft Office except where free or open-source is required.
For almost twenty years, the world has wanted a no-cost alternative to Microsoft Office 2010 ($499, 4 stars). LibreOffice can't do everything that Office can do, but it's a vastly powerful and effective application suite that's the obvious first choice for any user, company, or organization that wants to stop paying for Office and wants to start using open-source software with its inherent security advantages and rapid updates. LibreOffice is both the oldest and newest alternative office suite. It's the oldest because most of its code is based on the open-source code in OpenOffice.org, a suite that's been in continuous development for twenty years. It's the newest because it's a newly-minted "branch" of the old OpenOffice.org, created by The Document Foundation, a new group of developers and vendors who got impatient with the way the original OpenOffice.org suite was being managed. It's also the only office suite that works almost identically under Windows, the Mac, and Linux. If you're already using OpenOffice.org as an office suite, you owe it to yourself to switch to LibreOffice. After only a few months of development, it already has more features than OpenOffice.org, an improved interface, and faster and more reliable performance.
The LibreOffice suite includes a word-processor (named Writer), a spreadsheet (Calc), a a database (Base), and apps for presentations (Impress), math (Math) and drawing (Draw). Unlike Microsoft Office, it omits an Outlook-style mail, calendar, and contact-management program. The most widely-used LibreOffice applications—Writer, Calc,, and Impress—look and act a lot like Office 2003, with the old menu-and-toolbar interface that Microsoft abandoned in Office 2007 and 2010. This is a mixed blessing. If you're familiar with Microsoft's menus, then you can find most LibreOffice functions almost with your eyes closed, which is good. It's also good if you want to create documents in the new Microsoft formats (DOCX, XLSX, etc.) but you don't want to learn Microsoft's new Ribbon interface. What's less good is that many of LibreOffice's dialogs, like many bad old Microsoft dialogs, offer minimal explanations, and if you want to use advanced features like the LibreOffice macro system, you'll spend a lot of time scouring help files for guidance, and sometimes the Help button leads only to an empty page. If, like me, you've worked with Word 2007 or 2010 for a while, you'll wish LibreOffice would add the "live" wordcount feature in those Word versions instead of making you use a menu to bring up a wordcount in a message box.
An Alternative to Microsoft Office
Almost any document that you can create in Word you can also create in Writer, and most worksheets that you can create in Excel you can also create in Calc. Writer lacks many of Word's convenience features, such as easily-created "building blocks" that you can reuse in multiple documents. Writer lets you edit different parts of the same document in two separate windows, but it lacks Word's elegant split-window feature that lets you edit two parts of the same document in two panes of the same window. Writer doesn't have Word's ability to display a document with its actual page format, but also hide headers, footers, and white space at the top and bottom of the page, so that a sentence that begins on one page doesn't jump across a few inches of page borders before ending on the next page. Writer only lets you view full-page layout or a "web view" that doesn't match printed output at all.
The Calc spreadsheet now can handle up to a million rows, just like Excel, but lacks the dazzling graphics and advanced data-manipulation tools that Microsoft built into recent versions of Office. I've learned to rely on Excel's built-in feature that uses color gradients to indicate high and low numbers in a range, and its minature "Sparkline" charts-in-a-cell to get a quick look at data trends. Calc has only a primitive conditional-formatting feature that requires laborious effort to achieve less-useful effects. When you want to get quick multiple views of your data, Calc's DataPivot lags behind the user-friendliness of Excel's Pivot Tables, but is beginning to catch up, for example with the ability to use named ranges to select data. The Impress presentations app gets the job done, and includes a vast toolbox of distracting animations, but don't expect anything like PowerPoint's video editing or photo-editing features.

Specifications

Type
Business, Personal, Enterprise, Professional
Free
Yes
OS Compatibility
Windows Vista, Windows XP, Linux, Mac OS, Windows 7
Tech Support
Forum.
More
Advantages to LibreOffice
In an Office-centric world, the main advantage of LibreOffice is that it's more compatible with Microsoft's document formats than anything else, and in some ways even surpasses Microsoft Office itself, because it opens Microsoft-format files that Office can't open at all, such as files created by Microsoft Works or by twenty-year-old versions of Word and Excel. It also imports files created by Lotus WordPro that you probably can't open with anything else, and opens files created by WordPerfect for the Macintosh that can't be opened in WordPerfect for WidnowsWindows. It also imports the latest Microsoft Office formats with generally impressive fidelity. Almost every Word 2010 document that I threw at LibreOffice opened with its content and formatting intact, even if the the original document was large and complex.
Excel worksheets fared less well, and some complex ones, especially those that contained pivot tables, simply caused Calc to crash. Even with the Excel 2010 worksheets that Calc successfully opened, I noticed some odd problems. For example, I have some worksheets that I created in Excel 2003 but later converted to Excel 2010 format. When I opened these in LibreOffice, some simple sums displayed as the error code "#NAME?" instead of the sum, and the formula that generated the sum had simply disappeared. There seemed to be no reason why some sums in a worksheet displayed correctly while others displayed as this error code. This problem occurred with at least three of my test files, so if you plan to open your Office files in LibreOffice, you should be wary of this sort of gotcha.
Advanced users will be impressed by LibreOffice's powerful and mature macro language, which I use to accomplish repetitive tasks like reformatting imported files, and which supports a feature that ought to be in Office but isn't—a feature that lets you use a menu to attach a macro to an object so that (for example) a pop-up explanation can appear when you move the mouse over an image. The macro language is conceptually similar to Office's VisualBasic, but, unfortunately, they're different enough to force you up a steep learning curve when you start working with LibreOffice macros, even if you have a lot of experience with Office's macros. You can learn the essentials by recording macros with the built-in macro recorder, but you'll need to hunt down the well-hidden option that enables recording and adds "Record macro" to the macro menu. You'll find this option under Tools, Options, LibreOffice, General, where you add a checkmark next to "Enable experimental (unstable) features"—not exactly the obvious place to look. This option also makes it possible to edit a mathematical formula in the formula itself, rather than by modifying control codes. (And if you're looking for the formula feature in the Writer word-processor, you'll find it under Insert, Object, but only if you've also installed the suite's Math module.)
LibreOffice for Early Adopters
LibreOffice is a work in progress, but its new management has been adding speed, reliability, and convenience at a far more rapid pace than the old regime that produced OpenOffice.org. New releases now appear according to a fixed schedule, as in other open-source projects like Ubuntu Linux. This means that some new versions may not be as finished as the designers want, and, when this happens, the download page warns that the new version is for "early adopters," while most users should continue to download the previous version. Unless you or your organization requires open-source software, I can't recommend that you ditch Microsoft Office for LibreOffice—yet—but I certainly think you ought to give it a try. You may be pleasantly surprised by the power and convenience you can get in a desktop application that costs you nothing at all.

Monday, June 13, 2011

The Best Modern 2D Games on the PS2


Best 2D Games on PS2
In a response to many requests, I’m starting a new series covering the best modern 2D games for newer consoles. Since it is the most common and well-rounded of the modern consoles, I’m starting with the Playstation 2. I also find it an ironic place to start as Sony was has always been protective about having 2D games being on the PS2.
What’s especially interesting about modern 2D games is that not all of them use old-school sprites or hand-drawn art.  Some of them actually use 3D graphics for all of the visuals, but keep the gameplay in a 2D perspective.  The PS2, in particular has a nice balance of 2D games in both artistic style and gameplay.  I think any old-school fan will find a number of games on this list that they will enjoy.
Because there are a number of excellent 2D games for this system, I’m making a cut-off point of 1998 as the earliest year of original release for a game to included in this list of “modern” 2D games. This allows games like Street Fighter 3 from the Street Fighter Anniversary Collection to be included, while keeping this list from being filled with countless compilations and ports.
I am also mainly focusing on games that had a US release (which usually means a PAL release as well), so they will be the ones that are easiest to find and play. The best imports for each genre will be listed at the end of each section.  I will eventually be making more detailed posts for the more popular genres like shmups and fighters that will cover all the games, old and new, from those respective genres, but this will be the best starting point.
Instead of stressing myself out trying to writeup a summary of each of these games, I’m citing some quotes from my favorite reviews of each of the featured games.  I invite you to click on the review link to read the full reviews for the games that grab your attention.  Enjoy!

Action/Beatemup

Viewtiful Joe & Viewtiful Joe 2
viewtifuljoe-1“At its heart, Viewtiful Joe is a retro-flavored remix of the beat-em-up and platformer, and each genre’s trappings are present and accounted for: imaginative levels to traverse, waves of mean mutants and powerful bosses to fight, coins to collect, and hidden power-ups to be discovered. However, Capcom has taken these tried and true formulas and catapulted them head first into the 21 Century by infusing its creation with spell-bindingly gorgeous art direction, relentlessly manic energy, and unique gameplay mechanics, effectively redefining the 2D side-scroller and sculpting it into a lean, mean, beautiful machine.
What distinguishes Viewtiful Joe’s gameplay from that of just about any game before it are the super powers you acquire when entering the movie world?abilities that let you slow down and accelerate time… The developers have also brilliantly applied these time-warping effects to the surroundings so that slowing down or accelerating time affects the physics of the environment; this feature becomes instrumental when solving puzzles. Bending time enables you to access previously unreachable platforms by slowing down the propellers that keep them aloft; it also allows drops of water to accumulate enough mass to extinguish flames and ignites bombs by speeding up the air around you until it literally combusts. The challenges are presented in such a way that you’ll have to continually invent new ways to use your powers to progress.”
GamePro’s Review of Viewtiful Joe
Find Viewtiful Joe Series: (eBay / Amazon)
redstar-2 The Red Star
“This is sheer simplistic chutzpah; brassy and single-minded. If we sheepishly look at the back of the box once more, we can see that we’re also quoted as saying The Red Star is “a cross between Streets of Rage and Ikaruga”. Well, thanks. That description certainly makes my job easier, but let me elaborate in a bit more detail.It’s Streets of Rage in the way that this is a scrolling beat ‘em up arcade game (but one that’s just as dependent on guns). Think also Final, Fight or Golden Axe or Die Hard Arcade or countless others of a genre that once used to walk proudly at the top of our affections. The camera will automatically move between top-down and side-on angles depending on the circumstances as you move along a restricted, linear path. As you progress you’re tasked with defeating each sector’s enemies before the game removes the invisible barrier it placed and pushing you on to the next part to repeat. Each class of bad guy has his own particular weakness to melee combat or gunplay. Some have shields impervious to bullets, for instance, requiring you to hack and shoot as you must, what strategy there is obviously there simply to thin the crowds in the most efficient way possible. The controls are competent, and the weaponry suitably effective. Meanwhile, the visuals have a bold, chunky feel to them, giving the fighting some weight. And, while its combo system is pretty sparse, and the melee manoeuvres and gunplay never intertwine in the seamless way that Devil May Cry manages, it’s a lot of fun.
And Ikaruga? That would be the bullet hell sections. Literally every five minutes there’s a boss encounter – usually in the form of a gun emplacement or huge tank – and each is inclined to spit out an insane amounts of deadly glowing bolts as you bob and weave and shoot and shoot. It’s a ground-based shmup to all intents and purposes. But instead of the frustrating impossibility of your regular Smash TV assault, it’s the patterned chaos of your modern Japanese ship shooter, where considered reflexes can find a path of calm between projectiles no matter how many fill up the screen. Each encounter splits up the fighting perfectly, always a challenge but never long enough to be a chore. Separately, the fighting and the shooting are pretty plain, but together they capably complement any lulls in either. I guess we can grudgingly concede that “ingenious” part of the quote here.”
Eurogamer’s Review of The Red Star
Find The Red Star: (eBay / Amazon)
Odin Sphere
odinsphere-1“Odin Sphere is a striking game. One look at the ethereal fantasy world and its cast of astoundingly detailed characters and you’ll want to see more. In fact, the game looks so good that it might take you a while to realize that beneath all that hand-painted artwork is a very basic beat-’em-up. It’s a good beat-’em-up, though, and not just because it looks fantastic. Despite serious performance issues, Odin Sphere successfully brings together gorgeous, stylized visuals and satisfying gameplay in a lengthy and engaging adventure.
The gameplay in Odin Sphere is simplistic, but it’s challenging enough that the game doesn’t seem like a completely mindless brawler. You take control of one of five playable characters and visit the various kingdoms in the world of Erion, typically fighting dozens of enemies and a handful of bosses. Each area is divided into small stages, which are connected in a large web. As a result, there are several paths through each area, so you can go looking for treasure or head straight for the main boss. The stages are flat and are connected at the ends to form a continuous loop. To pass a stage you usually have to kill a set number of enemies or fight a boss. The stages look varied, but the structure and patterns are mostly the same. The design works fairly well, and it’s nice to have the freedom to take several different paths through a level.”
GameSpot’s Review of Odin Sphere
Find Odin Sphere: (eBay / Amazon)

Platformers

Klonoa 2: Lunatea’s Veil
klonoa2-1“The game picks up where the original Klonoa left off, using the same fundamental mechanics and throwing in a couple of new tricks as well. As in Klonoa, you can grab enemies Yoshi-style using your power ring and use the captured enemy to propel yourself higher in the air than a regular jump would propel you, or you can use the enemy as a projectile to throw switches or knock out bad guys or roadblocks. There are a handful of new enemies in Klonoa 2 that grant you special abilities when captured, such as the kiton, which acts as a helicopter of sorts for a short burst, or the boomie, which acts as a timed explosive. Another new element in Klonoa 2 is the inclusion of hoverboard levels, where you maneuver Klonoa down rivers and snow-covered mountains while avoiding obstacles and enemies. These new elements are put to good use, and everything is there for a reason; there’s nothing slapdash about Klonoa 2. The game maintains a nice equilibrium between simple switch-based puzzles, platform jumps, hoverboard levels, and boss fights. Though there are only a few core types of levels in Klonoa 2, they all manage to stay fresh and interesting, thanks to some truly inspired level design and art direction…
Klonoa 2 looks great. A very subtle level of cel shading is put to use on the characters, not for the purpose of making them look out-and-out cartoonlike, as in Jet Grind Radio, but to make them stand out against the expansive, highly detailed 3D backgrounds. The camera generally stays focused on the action, but occasionally you’ll drop off a waterfall or get launched into the air by a cannon, during which time you’ll get a view of the entire level, whose size often put the levels from the Sonic Adventure series to shame. Namco has clearly discovered a lot of what makes the PlayStation 2 tick–excellent particle and lighting effects are evident in almost every level, there is never any slowdown or draw-in, and the infamous PS2 aliasing is kept at bay most of the time. In addition to its great technical qualities, the game has an incredible sense of style. There is a decidedly Japanese feel to the game, in the same way Rayman 2 had a distinctly European feel to it.”
GameSpot’s Review of Klonoa 2: Lunatea’s Veil
Find Klonoa 2: (eBay / Amazon)

Run N Gun

Contra Shattered Soldier
contrashattered-1 “The play mechanics in Contra: Shattered Soldier are 2-D all the way. You can shoot in eight directions, jump, hold your gun at a certain angle while moving or freely move your gun around while standing still. You also have a choice of 3 weapons at all times, with each of them having a power-up shot. This is one of the main differences between this game and the classic games, however it does not take away from the feel of the game at all in my opinion. Also added in the mix is a Hit Rate meter which helps you unlock hidden treats upon completing levels. Certain enemies and boss fights add to the Hit Rate up to 100%. Figuring out what makes up the Hit Rate and living to hit everything will take you a little while to say the least. Why will it take a while? I’m sure you have heard it everywhere and I’ll say it here just to hammer it home. The game is DAMN hard…
The graphics are an awesome surprise in this game. I really didn’t expect them to be as good as they turned out to be. I did not think they would suck, or anything, but I really didn’t expect it to turn out the way it did. What we are treated to are very detailed 3-D polygons of aliens, mechs and vehicles which are either jaw dropping slick looking or just flat out disgusting. Environments are lavishly detailed and even a little interactive for good measure. The sound is also decent, with plenty of explosions and excellent music which really fits the mood of the game.”
Monsters At Play’s Review of Contra Shattered Soldier
Find Contra Shattered Soldier: (eBay / Amazon)
Metal Slug Anthology
metalslug5-1The games still hold up pretty dang well over the last decade, as they display the same kind of breakneck action as titles like Gunstar Heroes, Contra, and Alien Hominid. Players will run though five overall missions – each made up of a few stages within – grabbing uber-powerful firearms, grenades, and jumping into the saddle of extremely odd vehicles (riding a donkey with a machinegun mounted to it comes to mind, as does the uber-powerful battle camel). The goal of course is to defeat the plethora of bad-ass bosses, but along the way players can rescue hostages, take alternate routes (depending on the game), and participate in a ton of mini-challenges. Each of the games is either single player or two-player co-op, and all seven titles are based around the same core mechanic; jump, shoot, grenade.
As a true collection of the Metal Slug series, the PS2 version stands tall above the rest, as it houses the shortest load times, allows for full arcade stick support, and performs at a faster, slicker rate than its PSP and Wii buddies. Menus load quicker, the games run faster (due to a lack of mid-level loading), and the ability to use the control set-up you want is priceless. The games themselves stand up pretty well over the last ten years, though each has more of a low-res look that now accompanies the beautiful 2D animation. There was no clean-up made to the art for the PS2 release, and emulated slowdown occurs where it traditionally did back in late-90’s cabinets, but if you’re looking for one solid collection of each of the seven Metal Slug games you won’t find a better one out there.
IGN’s Review of Metal Slug Anthology
Find Metal Slug Anthology: (eBay / Amazon)
Alien Hominid
alienhominid-1 “Right from the little animation sequence prior to the first level of Alien Hominid, it becomes blindingly obvious that this is going to be a fun little romp. The artwork, as handled by Dan Paladin, is really unique with its cheerful half-scribbled look. The way the characters have a cute, yet silly, yet “uh-oh, this guy looks like trouble” motif, it melds together in a way that makes it hard not to smile while watching what’s happening on screen. What also helps is that despite all of the explosions, the piles of FBI corpses piling up, and nutty laser beam special attacks that may sometimes be simultaneously flashing around the screen, the game never slows down. It just keeps on truckin’, not missing a beat.
This just isn’t just nice to look at, it’s also very fun, if a bit hectic. The action of the game picks up very fast, as the sheer number of enemies attacking increases very quickly. Players will find themselves flailing away on the shoot button to blast down the waves of incoming enemies. However, Alien Hominid doesn’t limit itself to nothing but brain dead blasting, as there are some other clever moves at your little yellow alien’s disposal as well, such as being to dig underground, and yanking enemies down with you as they pass over head, as well as the option to jump on an enemy’s back, then slash off their head. These extra attacks are a welcome addition, as they give the game a little more finesse, avoiding being little more than a mindless shoot ‘em up.”
Armchair Empire’s Review of Alien Hominid
Find Alien Hominid: (eBay / Amazon)
Honorable Mentions:
Neo Contra (eBay / Amazon)
Metal Slug 3 (eBay / Amazon)
Metal Slug 4 & 5 (eBay / Amazon)

Shmups

Gradius V
gradiusv-1“Konami and Treasure have both been doing their part when it comes to preserving 2D gaming… Naturally, these two crazy cats just had to get together and the results are the astounding fifth entry in the Gradius series…
The series stood out because of it’s unique weapon system built around earning “Options.” Some defeated enemies will leave behind orange spheres after they’re blown away. Collecting these spheres will move your weapon gauge one spot to the left. Depending upon which part of the gauge is highlighted, locking in the selected weapon can give you double shots, rear missiles, laser cannons or clone ships known as Options that follow your ship (the famous Vic Viper) and fire weapons identical to yours. Purists will howl that Options have been renamed Multiples for Gradius V.
Treasure couldn’t well enough alone with the name either. They had to change the way Multiples work, so Gradius V features four different special powers for your Multiples. You can manually change the direction they fire in, freeze them in place, space them farther away or closer to your ship or make them spin around your ship. Purists may howl again. Space shooter fans will applaud as this innovation keeps Gradius V exciting…
The graphics are great for a 2D shooter with colorful and lively backgrounds and detailed enemy ships (especially the bosses). The music is very reminiscent of “epic” 16-bit scores like Secret of Mana and Final Fantasy II/III with little hints of Star Wars and 80s pop.”
Gaming Target’s Review of Gradius V
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R-Type Final
rtypefinal-1“As the first (and last) R-Type game on the current generation of systems, Final looks as luscious as you’d expect. The levels feature a truly amazing use of color–one level has you piloting underwater beneath an ice floe and has a wonderfully frigid look, while another sends you into an outer space graveyard filled with starship carcasses and is set against the backdrop of an explosive orange nebula. Your ships’ weapons are similarly dazzling and varied, as are the enemies. Well…perhaps dazzling isn’t the best word to describe the enemies. Most of them are what you’d expect out of a shooter–lots of mechanical menaces, flying robots and ships, and the like. Mostly, you’ll be dodging energy bullets and flying metal appendages, but a few of the enemy designs (especially the bosses) are of a rather, let us say, anatomically inspired nature. The nigh-psychedelic last level even features a bizarre silhouetted animation of a man and a woman “embracing” in the background. Japanese shooters have always been known for a degree of eccentricity, but R-Type Final is a little disturbing in its style. But hey, at least it’s not boring.
Fresh Games, the “indie label” arm of Eidos, is bringing R-Type Final to the US market for a mere 30 bones, which is more than a fair price for the amount of white-knuckle gameplay and visual splendor packed into the game. Though it’s damn near impossible on the higher difficulties, you can go the easy route and have a pretty laid-back shooting experience too, and the huge amount of unlockable content and the interesting bonus features add up to a lot of value for your gaming buck. It’s a shame that Irem has declared the R-Type series finished, but at least R-Type Final is a fitting end.”
GameSpot’s Review of R-Type Final
Find R-Type Final: (eBay / Amazon)
Honorable Mentions:
Shikigami No Shiro II / Castle Shikigami 2 (eBay / Amazon)
Shikigami No Shiro / Mobile Light Force 2 (eBay / Amazon)
Raiden III (eBay / Amazon)
Silpheed: The Lost Planet (eBay / Amazon)
Excellent Imports:
Psyvariar II Ultimate Final (eBay)
Mushihime-sama (eBay)
Ibara (eBay)
Dodonpachi Dai-Oujou (eBay)
XII Stag (eBay)

Fighters

Street Fighter Anniversary Collection
sf3thirdstriker-1Street Fighter Anniversary Collection contains Street Fighter III: Third Strike and Hyper Street Fighter II: The Anniversary Edition, a game that allows you to use characters from all the official SFII titles against one another. While you can’t play, say, SFII: Turbo from beginning to end, you can use a character from that game against one from Super SFII. The look, sound, and feel of whomever you choose will be intact, meaning the earlier version of a fighter will often have fewer moves but may compensate in other ways. For example, the oldest version of Ryu can’t do an Air Hurricane Kick, but he can’t be knocked out of a Dragon Punch the same way his later self can. Original Guile seems especially overpowering at first, even though he’s missing some of his glitchy tricks from the original, but he doesn’t have the super combo his SSFII: Turbo self wields. No more complaining about watered-down favorites – in this collection you can play them all, strong and weak.
Both games are customizable as far as number of rounds per match, difficulty level, and other basics, but as you play Third Strike you will unlock even more options, like toggling throws and air blocks. TS also allows you to choose from among three hyper combos or “Super Arts.” Fighters differ in not only the strength and priority of their moves but in how easy they are to dizzy. Super Arts differ not only in the range they cover and the amount of damage they deal, but in how many can be stored and how fast they can be charged up. When you factor all that in with buffering moves (starting one move as another is being completed), canceling one move into another, passing through projectiles with some Super Arts, the way some Supers stop early if they are blocked, and enhanced “EX” versions of special moves that use up some of the combo meter, you can see that this is a game that demands your full attention. SFII has the basic elements of all this, but Third Strike takes it to the major leagues.”
The Next Level’s Review of Street Fighter Anniversary Collection
Find Street Fighter Anniversary Collection: (eBay / Amazon)
Guilty Gear Series
guiltygearx2-1“Similar to 2001′s Guilty Gear X, this colorful and decidedly Japanese game features a large cast of more than 20 characters, dozens of cool moves and an equal number of weird ones, and traditional mechanics that anyone who’s ever played a fighting game from Capcom or SNK should be able to quickly pick up. Guilty Gear X2 also features several new gameplay modes, improved character balance, and enough depth that fans of previous Guilty Gear games–or fans of 2D fighting games in general–should certainly enjoy it.
Like its predecessor, the game is brought to life with vibrant hand-drawn 2D character sprites and backgrounds, making Guilty Gear X2 look as much like an anime episode as a video game. In fact, the legions of fans of anime series like Dragon Ball Z and Yu-Gi-Oh! really ought to take notice of Guilty Gear X2, which has a similar sort of style and sensibility to it. Meanwhile, the presence of a hard-rocking electronic guitar soundtrack further helps set this game apart, and while the tracks may not sound drastically different from one to the next, it’s great that the designers have given Guilty Gear X2 such a cohesive musical style.”
GameSpot’s Review of Guilty Gear X2
Find Guilty Gear X2: (eBay / Amazon)
King of Fighters XI
kofxi-23-on-3 tag-team brawling is where it’s at, with one of the finest tagging systems yet seen in a fighter. KOF XI comes a-boasting a frankly silly 45+ playable characters. Many of these are unlockable via the Challenge mode, and by beating the game and its horrifyingly cheap mid and final bosses. Three new faces are drafted into the fray (Oswald, Momoko, Elisabeth), whilst some old favourites like Duck King make a welcome return. Save for the omission of series mainstays Chang and Choi, there will be little to upset folks in the selection available here. Better still, PS2 owners have the luxury of some exclusive characters, recognizable bods such as Geese and Robert that appear to have been dragged into the mix in Neo Geo Battle Coliseum form.
Rather than just a plain old swap between characters, XI incorporates a “Quick Shift” and “Save Shift” system, two special forms of tagging that require using segments of your “skill meter”, located above your Super meter…
The King Of Fighters XI is as easy on the eye as any version yet, and benefits from a playability overhaul and the inclusion of a majestic tag battle system. It is as frustratingly difficult to beat as ever, thanks to the joypad-smashingly evil bosses, but remains compulsive and playable. It is, of course, a blast in VS mode. No one is sure where the series is headed next, particularly now that retro compilations of older Neo Geo games and online marketplace versions would seem to be more popular than the newer instalments and indeed the arcade versions themselves. This is a shame, as KOF XI has finally addressed some of the issues that the “fans” have harped on about for years, with Playmore finally delivering the flagship 2D mainstay goods.
NTSC-uk’s Review of Guilty Gear X2
Find King of Fighters XI: (eBay / Amazon)
Marvel vs. Capcom 2
marvelvscapcom2-1 “Marvel vs. Capcom 2 has a whopping 56 characters to play from both universes (half need to be unlocked). Matching up Spider-Man and Jill Valentine from Resident Evil may seem weird, but all the characters play with an equal swiftness to keep matches fast and furious. The vs. series is all about quick super combos and over-the-top specials and Marvel vs. Capcom 2 has plenty of it. Team combos, air combos, crossover attacks, whatever, there’s enough to do in the game to keep you fighting for hours….
The characters are just a tad pixilated and the intricate animations have translated smoothly to the PS2 – not an easy feat. Everything from Anakaris (Darkstalkers mummy) springy jump to Venom’s super slick sludge movements animate with an anime flair that sports style and some good laughs – Jill Valentine sending endless zombie dogs and crows as attacks is hilarious. The 3D backgrounds are full of life and look clean on PS2. 2D purists might baulk at polygon backdrops but it doesn’t detract from all the 2D goodness that’s already packed in the game. The sound is standard and isn’t crystal clear nor distorted. It sort of has the “gets the job done” feel that Capcom vs. SNK 2 had. No load times for character switches keeps action swift. Marvel vs. Capcom 2 is a solid 2D fighter. The PS2 port is an excellent adaptation of a classic fighter.”
Gaming Age’s Review of Marvel vs Capcom 2
Find Marvel vs. Capcom 2: (eBay / Amazon)
Honorable Mentions:
Capcom vs. SNK 2: Mark of the Millennium 2001 (eBay / Amazon)
The King of Fighters 2000/2001 (eBay / Amazon)
The King of Fighters 2002/2003 (eBay / Amazon)
NeoGeo Battle Coliseum (eBay / Amazon)
Excellent Imports:
Garou: Mark of the Wolves (eBay)
Last Blade 1 & 2 (eBay)
Samurai Shodown V (eBay)
Hokuto No Ken (Fist of the North Star) (eBay)
The Rumble Fish (eBay)
Melty Blood: Act Cadenza (eBay)

RPG

Disgaea: Hour of Darkness & Disgaea 2: Cursed Memories
disgaea-1“Disgaea greatly resembles other strategy RPGs. Its isometric perspective, 3D battlefields, and nice-looking 2D characters are clearly reminiscent of most other games of this type, and on first impression, so is the game’s turn-based combat system. However, you’ll soon realize that this game actually plays very differently.
The gameplay itself is, in a word, weird. But here are some more words to better justify that. This is the netherworld, so conventional rules of engagement apparently don’t apply. You can deploy as many as 10 different characters in a single battle, which feels like a lot. Characters can attack with ranged or melee weapons, use special abilities, and cast spells–standard stuff for a strategy RPG. But they can also take part in combo attacks, pick up and throw one another or their enemies, and more. Disgaea uses a pure turn-based system. You always move first, and once everyone in your squad has acted, then your enemies get to go, then back to you, and so on. The turn-based system has some idiosyncrasies that could be considered bugs in a game that weren’t so wacky. For instance, combo attacks may occur when an attacking character has allies adjacent to him or her. So, one strategy is to always have three characters (the maximum) placed adjacent to your attacking character, in order to maximize the chances of a combo. And, once the attack has been executed, you simply “take back” the moves of the adjacent characters, returning them to their original positions–they don’t lose their action for the round by taking part in a combo. Using this trick, you can potentially turn every single attack in a round into a big combo.
That may sound really unbalancing, but the truth is, Disgaea isn’t about fair fights. The game practically defies you to do your worst to upset the odds and turn the tables in your favor. Combat in Disgaea isn’t terribly strategic in the traditional sense. You don’t need to worry about such things as your characters’ initiative relative to their foes, there are only three types of elemental magic and corresponding resistances, and with the right equipment, you don’t need to worry about running out of spell points.”
Gamespot’s Review of Disgaea: Hour of Darkness
Find Disgaea Series: (eBay / Amazon)
Grim Grimoire
grimgrimoire-1“On a gameplay level, Grim Grimoire is an unusual RTS, as the levels are all vertical, and the main focus is on the combat rather than resource management and building. There are four types of magic in the game: Glamour, Necromancy, Sorcery and Alchemy. These magic’s work in a rock-paper-scissor format, meaning one magic is weak to one type, but strong against another, giving the game a more strategic edge. There are three grimoires for each magic type, and as you get them as you progress through the game. Each grimoire can summon a rune which is needed to summon various types of familiars.
Vanillaware really knows how to do 2D graphics. The character portraits are massive and well animated, plus the fact that the portraits showcase breathing really made it striking and lifelike. The sprites are also great with unique designs, good animation, and like the portraits, the sprites also breathe. It’s always nice when artists add these kinds of little touches to make their work more dynamic.”
RPGFan’s Review of Grim Grimoire
Find Grim Grimoire: (eBay / Amazon)
Phantom Brave
phantombrave-1“Nippon Ichi has crafted yet another stunning game with Phantom Brave – accessible, flexible, and as deep as the player wants it to be. It’s got great voice acting, an interesting plot, gorgeous artwork (if presented in a very retro, 2D manner), pretty decent music (albeit not as good as Disgaea’s) and an underlying sense of humour despite the dark twists of the storyline. It’s an RPG with an amazing, innovative battle system, an unconventional hero who doesn’t have spiky blond hair and doesn’t get washed up on a beach with all his memories lost even once, no random encounters and truly rewarding, meaningful progression.
In other words, it’s brilliant – just as Disgaea was brilliant. We can only hope that this time around, a few more punters will recognise that fact and pick up the game, rather than having their eyes glaze over as they reach for the latest hip-hop star endorsed “gritty” crime simulator featuring drive-by shootings of mouthy hoes from chavved-up skateboards instead. What are the chances?
EuroGamer’s Review of Phantom Brave
Find Phantom Brave: (eBay / Amazon)
Honorable Mentions:
La Pucelle Tactics (eBay / Amazon)
Impressive Imports:
Namco X Capcom (eBay)

Puzzle

Puyo Pop Fever (Japan & Europe only)
puyopuyofever-1“If the screenshots look familiar, that’s because Puyo Pop has been around in various incarnations for years and years. The first time I encountered it was actually under the banner of Kirby’s Avalanche on the SNES – basically a re-badged Super Puyo Puyo released with revamped visuals in the USA in order to give it a recognition factor – but you may also have played it on the Neo Geo Pocket Colour, the N-Gage, the Mega-Drive, various Game Boys, the Dreamcast, and plenty more besides.
For better or worse, it’s still largely the same game. For the most part it’s played with two players, at least one human controlled, each trying to form “chains” by rotating and slotting pairs of different coloured blobs into groups of four or more of the same colour as they fall from the top of the screen. Doing so makes said blob groups disappear and dumps “nuisance” blobs on the other player’s screen to upset their efforts. The first person to run out of space loses, either thanks to their opponent’s skill in conjuring chain reactions to fuel larger nuisance dumps, or through their own lack of skill in managing the blobs’ accelerating descent. Chains reactions, by the way, are when one set of blobs disappears allowing those above to join with those below and set off another chain, and mastering chain reactions is absolutely critical to success.
But Puyo Pop Fever obviously has more to it than just vanilla Puyo Pop. For a start there’s the eponymous Fever mode. This basically consists of a sort of power meter that fills up as you build more and more chains – a process accelerated by the use of larger chain reactions – until you’re flipped into a sequence of pre-arranged screens and tasked with slotting the blobs raining down into the optimum position to create as many linked chains as possible. Doing so visits even more misery upon your rattled opponent and, with a bit of quick thinking, can be more than enough to conquer him outright.”